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Animation & Tweening

 

Flash

Basic Animation: Countdown

This tutorial will take you through the foundation for animation in Flash. It focuses on the timeline and adding in frame-by-frame animation.

Creating a Slideshow

This is an extension of the previous tutorial, and will show you how to import some photos to create a simple slideshow.

Shape Tweening (morphing)

Tweening is what you will use most often in Flash. It means that you will create a starting and ending frame, and Flash will take care of all the animation in between those frames. In this tutorial the concept of shape tweening will be covered.

Shape Tweening with Text

You will learn how to morph text into any shape you want with this tutorial.

Graphic Symbols

Graphic symbols play an important role in Flash. They can be reused as many times as needed without increasing file size, and they are essential for animation.

Creating the Classic Tween

Flash CS3 and CS4 have some significant differences when it comes to animation. In CS4, the traditional 'Motion Tween' animation used in previous versions of Flash is now called a 'Classic Tween.'

Creating the Motion Tween (CS4)

In CS4, the new Motion Tween uses a built-in motion editor, much like a video-editing program such as Final Cut Pro.

Tweening Photos

This tutorial will show you a couple interesting concepts. You will learn how to use the 'trace bitmap' feature within Flash to create a vector illustration from a photograph. You can then morph two photos. Be careful of file sizes with this one--choose small simple photos for practice.