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Animation & Tweening
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| Basic Animation: Countdown |
This tutorial will take you through the foundation for animation in Flash. It focuses on the timeline and adding in frame-by-frame animation.
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| Creating a Slideshow |
This is an extension of the previous tutorial, and will show you how to import some photos to create a simple slideshow.
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| Shape Tweening (morphing) |
Tweening is what you will use most often in Flash. It means that you will create a starting and ending frame, and Flash will take care of all the animation in between those frames. In this tutorial the concept of shape tweening will be covered.
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| Shape Tweening with Text |
You will learn how to morph text into any shape you want with this tutorial.
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| Graphic Symbols |
Graphic symbols play an important role in Flash. They can be reused as many times as needed without increasing file size, and they are essential for animation.
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| Creating the Classic Tween |
Flash CS3 and CS4 have some significant differences when it comes to animation. In CS4, the traditional 'Motion Tween' animation used in previous versions of Flash is now called a 'Classic Tween.'
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| Creating the Motion Tween (CS4) |
In CS4, the new Motion Tween uses a built-in motion editor, much like a video-editing program such as Final Cut Pro.
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| Tweening Photos |
This tutorial will show you a couple interesting concepts. You will learn how to use the 'trace bitmap' feature within Flash to create a vector illustration from a photograph. You can then morph two photos. Be careful of file sizes with this one--choose small simple photos for practice.
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